andrew david linde
← Selected work

Figuring It Out

An assessment prototype taken from zero to validation through a paid, PhD-led study with 500+ teen focus group participants.

2021-24 · SAASClient · Figuring It Out Inc.Role · Director of Product, Program Strategy
01

The brief

The founder of Figuring It Out came to Andrew with an original vision: a social-media site paired with a live-speaking series. Andrew got buy-in from every key stakeholder to change direction, turning it into a software-as-a-service app instead. From that decision forward, every structural, technical, and design call behind the product was his.

The product itself: a science-backed personality assessment that helps teens find careers that fit them, delivered as a game instead of a questionnaire. The craft problem was turning a validated psychometric framework (Heart, Mind, World) into something teens would see through to the end of the experience.

02

Role & scope

As Director of Product, Program Strategy, Andrew ran R&D on the SaaS prototype from zero to completion, owning the UX and decision logic for the entire platform.

He personally interviewed and hand-picked a behavioral psychologist PhD and her team to develop proprietary science built specifically for this application, not adapted from an existing instrument. In parallel, he hired and directed an external development team of about 20 engineers to build the prototype, then brought the science and the engineering together.

The systems story: gameplay wraps a validated instrument. The game is the delivery mechanism; the science stays intact underneath.

Andrew directed a paid, PhD-led research program: long-session focus groups with 500+ teens, each one interviewed and analyzed in depth, not one-off, user-directed sessions.

03

Process · the decisions

01 · Wrapping an instrument in play

The core decision was to let the science and the game shape each other from the start. The behavioral instrument was built specifically for this product rather than adapted from an existing test, then wrapped in gameplay so the measurement never read as a questionnaire. Heart, Mind, and World, the validated framework, stayed intact underneath the play.

02 · Designing the PhD-led validation program

Validation was a paid, PhD-led research program, not a casual weekend playtest. The team ran long-session focus groups with more than 500 teens, and every response was interviewed and analyzed in depth. That rigor is what makes the results worth citing: the sample was small next to a game with millions of users, but the depth per participant was far higher.

04

Outcome

The prototype validated well: fun factor, engagement, and desire to complete all scored high across the teens in the study.

One honest finding split the audience: the 16 to 18 cohort read the character art as too kiddie, while 14 and 15 year olds were fine with it. Real research produces findings like that; the case study keeps it.

It did not reach market. A personal matter pulled the founder away from the company, which stalled the launch, not any shortfall in the product or the underlying science.

05

Media