Founder & Design Director · Juncture Media
Brooklyn, NY / Remote · 2013-Present- Created and shipped award-winning software products, combining game design with interactive system design.
- Led product strategy, UX, and technical architecture for a patented multiplayer system commissioned by the NFL and Verizon, deployed at Super Bowl LIV.
- Authored U.S. Patent 11,446,573 for a network-based multiplayer architecture using turn-based and real-time input methods.
- Led product and UX for an AI-powered assessment platform, taking a prototype from zero to validation through a paid, PhD-led study with 500+ teen focus group participants, and designing its decision logic and engagement workflows.
- Designed systems-level logic for gameplay mechanics across user types and contexts.
- Provided strategic consulting across the gaming ecosystem, connecting creators, funders, and platforms.
- Acted as product strategist, creative lead, and deployment manager, balancing technical feasibility and user value.
Clients include the NFL and Verizon. Featured in VentureBeat.
Founder & Head of Product · Panacea3
Minneapolis, MN / Brooklyn, NY · 2008-2023- Led product design and UX for all customer-facing tools and analytics services, from concept through deployment.
- Mapped complex workflows and designed reputation systems for high-stakes, multi-stakeholder environments.
- Delivered enterprise solutions to clients including UnitedHealth Group, Velcro Companies, and The Pokémon Company.
- Defined product requirements and prototypes to support C-suite adoption and cross-functional delivery.
- Built and managed cross-functional teams across product, engineering, design, and operations.
- Pioneered digital reputation management methodologies adopted across the industry.
The source-tracing, algorithmic-analysis, and compliance methodologies built at Panacea3 became the foundation for Craton Meridian.